Mar 31Punting: A Larp ProblemOur primary design goal is for our participants to make difficult decisions - the more difficult the decision, the better.
Mar 24You Don't Need a Code of ConductPolicy isn't risk management; what you need are actual controls.
Mar 17What Is Immersive Larp?The goal of a larp where someone could walk in and begin play - no sheets, no lecture - has very practical roots for us.
Mar 10The Holy Grail of Larp DesignOne could make millions of dollars in larp, if the participants just didn’t have to read anything or listen to a lecture.
Mar 3Many Types of FunLast week, we kind of trashed an entire style of role-play. Actually, what we did was challenge designers.
Feb 24Tears Are A Cheap ShotAbout a decade ago, the unofficial slogan of the Sinking Ship larp at the time was “we make our players cry.” It was an extremely popular sl
Feb 17What's Your Through-Line?We’ve seen a lot of larp designs at Sinking Ship Creations - as part of our production process, we’ve had the pleasure of working with some