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By Julia Ellingboe and Kat Jones
Some people call it a quarantine… some call it social experiment as entertainment. Welcome to the first city of the undead designed to contain the spread of vampirism. So whip out your phone and tell your friends.
Phone Larps (2020)
By Betsy Isaacson
Three immersive experiences played entirely by phone, including Girl on the Phone, Fragile Recall, and The Other Side of the Line. As featured in the New York Times and the Imaginary Worlds podcast. You can find more information about this experience at Mirror World Creations.
By Betsy Isaacson, based on the original by Caro Murphy
A personal larp experience adapted for just two people. This science fiction larp placed you on the bridge of a spaceship, and asked you to make a difficult... calculation.
Basic Principles of Incantation (2019)
By Sharang Biswas and Max J. Seidman
One of the slickest larps we've produced, combining a beloved genre with a witty introduction to linguistics and light social commentary.
Pub Crawl: Infinity Engine (2019)
By Caro Murphy
A merger a steampunk larp with a West Village pub crawl, the Infinity Engine brought pervasive larp to lower Manhattan.
Flashlarp! (2018, 2019)
By Ryan Hart
Two hours, no prep, one larp - we work with our participants to create a story in a rehearsal room with a beginning, middle and an end. Flashlarp! will return!
Escape From Marseilles (2018, 2019)
By Betsy Isaacson
As story of Varian Fry and his of a group of American vigilantes helping high-profile fugitives flee Nazi-occupied France, saving people like Max Ernst, Marc Chagall and Hannah Arendt. After a successful New York City run, we staged Escape From Marseilles at the United States Holocaust Memorial Museum.
White Death (2019)
By Nina Runa Essendrop and Simon Steen Hansen
A seminal larp where participants use a poetic approach to life, death, and acceptance; White Death is a classic of Nordic Larp, produced professionally in New York for the first time.
By Kathy Amende
Kathy Amende's acclaimed larp of existential horror, played in a room where participants can choose oblivion at any time.
By Jay Knox
A story of gun violence in the near future: 10-32 tells a story of humans and androids during a normal day in the mall, just before an active shooter intrudes on their existence.